
The AutoMagicon
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Version 1.02, may 2010



Description
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Edgar Vautrine in the Market District has acquired a new magic device: the Automagicon. It can transform any inventory item(s) into one new item of (very roughly) the same value. The new item is completely random; it can be anything that is on the market, but never a quest item or a so-called 'unique item'. 
Item values of up to 12,000 septims are handled with acceptable accuracy. However, the more your input exceeds this limit, the less accurately the device may respond. You can lose a fortune this way, so be cautious.

You have to buy an Automagicon Permit from Edgar (value: 200 gold) before you can activate the device. You can put any amount of items of any value in the input container. The output container will always replace it with one new item.
The Automagicon cannot accept Septims. If you have no suitable items but are willing to spend some gold, buy Edgar's special AutoMagiCoins (value: 10 gold apiece).

Conflicts/Issues:
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None known. The mod could conflict with anything that edits Edgar Vautrine's shop interior.

Installation:
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This mod needs OBSE (Oblivion Script Extender) version 18 or newer, get the latest version here: http://obse.silverlock.org/.
Unzip "AutoMagicon.esp" to your "..\Oblivion\Data" folder and activate it in the game launcher. No special load order requirements for this version. It should run with any savegame.

Deinstallation:
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Deactivate "AutoMagicon.esp" in your game launcher and erase it from your "..\Oblivion\Data" folder.

Legal
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Do not alter the mod in any way and then release it without my permission. This mod is never to be used in any mod compilation without permission. It is freeware, i.e. not to be sold by anyone. Do not upload it anywhere.

Ervvin a.k.a. Ervvyn,
wepwr@home.nl


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Changelog:

1.01: Placed the key on the Sewers entrance platform for characters with low Mercantile skill. Temporary fix.

1.02: The key is now a regular scroll called Automagicon Permit, and thus Edgar always sells it.

